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	<title>3D Animation Blog</title>
	<link>http://blog.mayavistudios.com</link>
	<description>Blog for 3D animation</description>
	<pubDate>Wed, 21 Sep 2005 00:39:46 +0000</pubDate>
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		<title>World of WarCraft [PC]</title>
		<link>http://blog.mayavistudios.com/world-of-warcraft-pc/</link>
		<comments>http://blog.mayavistudios.com/world-of-warcraft-pc/#comments</comments>
		<pubDate>Wed, 21 Sep 2005 00:39:33 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>3D Games</category>
		<guid>http://blog.mayavistudios.com/world-of-warcraft-pc/</guid>
		<description><![CDATA[The game is in impressive shape. It's become commonplace to ship MMORPGs with buggy clients, but Blizzard's program is very stable. The servers are almost as reliable -- four overloaded servers have experienced extended downtime at time of writing, but over 40 more are up and performing well. ]]></description>
			<content:encoded><![CDATA[	<p>The game is in impressive shape. It&#8217;s become commonplace to ship MMORPGs with buggy clients, but Blizzard&#8217;s program is very stable. The servers are almost as reliable &#8212; four overloaded servers have experienced extended downtime at time of writing, but over 40 more are up and performing well. </p>
	<p>Although it&#8217;s not as technologically proficient as EverQuest II, World of Warcraft has a more pronounced sense of style. Its cartoony characters and rickety buildings are colorful and lively, and you&#8217;ll spend your first few intercity flights gawking at the view. Some zones suffer from a limited palette, but this is minor. Warcraft does have a few flashy effects. When you die, the world turns black-and-white and ethereal, much like the effect in Jackson&#8217;s Lord of the Rings when Frodo put on the ring. </p>
	<p>Of course, the upside of the relative graphical simplicity is that Warcraft performs significantly better than EverQuest 2 on similar hardware. Having over 512MB of RAM or higher is recommended, however. </p>
	<p>Player-versus-player combat, always a divisive issue, is handled particularly well. The races are split into two groups, with humans, dwarves, gnomes, and night elves making up the Alliance and the other four &#8212; undead, orcs, tauren, and trolls &#8212; forming the Horde. Alliance and Horde characters can&#8217;t group together, belong to the same guild, or even communicate under most circumstances. </p>
	<p>When creating a character, you can opt for a normal or PvP-enabled server. On normal server, characters are safe from being attacked by other players anywhere in the world, unless they instigate combat by attacking an enemy non-player character or entering an enemy city. In contrast, on PvP servers, players can attack those on the opposing faction without provocation. </p>
	<p>Even on a PvP server, players who just want to quest in peace can stick to friendly zones without fear of attack. If you venture into a contested or enemy zone, though, you should be ready to defend yourself &#8212; and if you make it to an enemy town, you&#8217;d better have some backup. Huge raids on towns were commonplace in the pre-release beta test period, and they&#8217;ve already started on the retail servers. More development in these areas is planned, and Blizzard has announced its intention to introduce special, consensual PvP areas on all servers. </p>
	<p>Character classes don&#8217;t contain many surprises. There&#8217;s the familiar triumvirate of damage-soaking warrior, healing priest, and powerful mage, plus a stealthy, high-damage rogue and a number of combination combat and spell-casting classes. Most RPG players will find them familiar, and shouldn&#8217;t have trouble finding one that suits their style. Currently, there&#8217;s no class that&#8217;s clearly weaker than any other. You can also choose to pursue a couple of professions, like blacksmithing or tailoring, which are available to all characters. </p>
	<p>In typical Blizzard style, the interface is simple, familiar, and well arranged. Players can perform most basic tasks in a couple of minutes. Customization options for more advanced players are extremely extensive, and third-party plugins are already available to enable all kinds of convenient or informative features. </p>
	<p>Casual players will also find World of Warcraft friendly to their needs. If you log off in an inn, you&#8217;ll accumulate &#8220;rest,&#8221; which has the effect of doubling the experience you receive from killing monsters. Log off for long enough (perhaps a week) and you&#8217;ll gain this bonus for as long as the next level and a half &#8212; so those who can&#8217;t spare the time to play every day won&#8217;t fall as far behind. </p>
	<p>Although the quests fall into the usual stereotypes &#8212; collect seven foozles, kill 12 oogaboogers, and various combinations thereof &#8212; many of them are linked together, forming larger plots and storylines. If you take the time to explore the backstory and read the dialogue, you&#8217;ll find a certain amount of depth to the tales. Some combat-oriented quests take place in &#8220;instanced&#8221; areas, zones where entry is restricted to one or more groups, so you can quest without fear of interference. </p>
	<p>Sure, the repetition characteristic of MMORPGs is here, but Blizzard has done much to minimize its impact. Pointless &#8220;grinding,&#8221; or repetitive killing for no other purpose than gaining experience, is masked by the large numbers of quests thrust at players of all levels. And incentives for continued play are everywhere &#8212; there&#8217;s always a tantalizing new spell, instanced encounter, piece of equipment, or quest just around the corner. </p>
	<p>While World of Warcraft doesn&#8217;t do anything particularly new, it comes with Blizzard&#8217;s characteristic shine. It&#8217;s clearly a game that&#8217;s been loved throughout development, and from past behavior, we&#8217;ve no doubt Blizzard will continue to support and extend it in the months to come. If you&#8217;re looking for a new MMORPG, then the World of Warcraft is the very first place you should visit. </p>
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		<title>Wallace &#038; Gromit In Three Amazing Adventures (2005)</title>
		<link>http://blog.mayavistudios.com/wallace-gromit-in-three-amazing-adventures-2005/</link>
		<comments>http://blog.mayavistudios.com/wallace-gromit-in-three-amazing-adventures-2005/#comments</comments>
		<pubDate>Wed, 21 Sep 2005 00:29:53 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>3D Movies</category>
		<guid>http://blog.mayavistudios.com/wallace-gromit-in-three-amazing-adventures-2005/</guid>
		<description><![CDATA[]]></description>
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		<title>Doom (Doom 3 Game Movie)</title>
		<link>http://blog.mayavistudios.com/doom-doom-3-game-movie/</link>
		<comments>http://blog.mayavistudios.com/doom-doom-3-game-movie/#comments</comments>
		<pubDate>Fri, 02 Sep 2005 02:30:25 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>3D Movies</category>
		<guid>http://blog.mayavistudios.com/doom-doom-3-game-movie/</guid>
		<description><![CDATA[Something has gone wrong at a remote scientific research station on Mars. All research has ceased. Communication has failed. And the messages that do get through are less than comforting. It's a level 5 quarantine, and the only souls allowed in or out are the Rapid Response Tactical Squad - hardened Marines armed to the teeth with enough firepower to neutralize any enemy...or so they think. The research being done at Olduvai station has unwittingly opened a door, and all hell has broken loose.]]></description>
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		<title>Blender System Requirements</title>
		<link>http://blog.mayavistudios.com/blender-system-requirements/</link>
		<comments>http://blog.mayavistudios.com/blender-system-requirements/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 03:14:59 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>Blender</category>
		<guid>http://blog.mayavistudios.com/blender-system-requirements/</guid>
		<description><![CDATA[Blender System Requirements : Software and Hardware]]></description>
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		<title>Blender Applications</title>
		<link>http://blog.mayavistudios.com/blender-applications/</link>
		<comments>http://blog.mayavistudios.com/blender-applications/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 03:12:56 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>Blender</category>
		<guid>http://blog.mayavistudios.com/blender-applications/</guid>
		<description><![CDATA[Blender is a full functional integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. Over the last decade, Blender has evolved as an in-house tool for a leading European animation studio. Blender is powerful technology used for creating broadcast quality 3D content. ]]></description>
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		<title>Blender 2.37</title>
		<link>http://blog.mayavistudios.com/blender-237/</link>
		<comments>http://blog.mayavistudios.com/blender-237/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 02:52:24 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>Blender</category>
		<guid>http://blog.mayavistudios.com/blender-237/</guid>
		<description><![CDATA[Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License.]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRSS>http://blog.mayavistudios.com/blender-237/feed/</wfw:commentRSS>
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		<title>Animation:Master - 12.0f</title>
		<link>http://blog.mayavistudios.com/animationmaster-120f/</link>
		<comments>http://blog.mayavistudios.com/animationmaster-120f/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 02:46:55 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>Animation Master</category>
		<guid>http://blog.mayavistudios.com/animationmaster-120f/</guid>
		<description><![CDATA[Now anyone can create 3D pictures and animation at home or in the studio with Animation:Master. This remarkable program includes everything you need to create fabulous computer graphics; including complete sculpting features, powerful animation tools, superb rendering, and all this is compatible with the most popular computers (PC and Macintosh!)]]></description>
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		<title>Amapi Pro 7.5</title>
		<link>http://blog.mayavistudios.com/amapi-pro-75/</link>
		<comments>http://blog.mayavistudios.com/amapi-pro-75/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 02:28:44 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>Amapi</category>
		<guid>http://blog.mayavistudios.com/amapi-pro-75/</guid>
		<description><![CDATA[offers a unique environment for the conception and creation of high-end 3D models for use by product designers, architects and advanced 3D modelers.]]></description>
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			<wfw:commentRSS>http://blog.mayavistudios.com/amapi-pro-75/feed/</wfw:commentRSS>
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		<title>Chicken Little</title>
		<link>http://blog.mayavistudios.com/chicken-little/</link>
		<comments>http://blog.mayavistudios.com/chicken-little/#comments</comments>
		<pubDate>Sun, 28 Aug 2005 16:18:30 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>3D Movies</category>
		<guid>http://blog.mayavistudios.com/chicken-little/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Sachform Technology is pleased to announce the release of arborium_vol.1</title>
		<link>http://blog.mayavistudios.com/sachform-technology-is-pleased-to-announce-the-release-of-arborium_vol1/</link>
		<comments>http://blog.mayavistudios.com/sachform-technology-is-pleased-to-announce-the-release-of-arborium_vol1/#comments</comments>
		<pubDate>Thu, 25 Aug 2005 00:44:23 +0000</pubDate>
		<dc:creator>Shailesh</dc:creator>
		
	<category>News</category>
		<guid>http://blog.mayavistudios.com/sachform-technology-is-pleased-to-announce-the-release-of-arborium_vol1/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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