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August 15th, 2005

3ds Max® 8

Realize your most complex, creative ideas.
Bring 3D film effects to the big screen. Generate realistic characters in a top-selling game. Create rich and complex design visualization. Introduce a new dimension to your school curriculum.

Autodesk® 3ds Max® 8 software builds on our promise to deliver state-of-the-art tools for creative and media professionals. Developed as a total animation package with a deep, productive feature set designed to accelerate workflow, 3ds Max is the leader in 3D animation for game development, design visualization, visual effects, and education.

Features

Create your own reality.

Image courtesy of Funcom
Manage challenging creative projects. Achieve better results in less time. Autodesk® 3ds Max® 8 software delivers flexible, state-of-the-art, productive tools designed for 3D artists in many industries—game development, design visualization, and visual effects.

Expanding an already robust toolset, 3ds Max 8 provides new and enhanced functionality in areas of character development, asset management, and scripting tools.

Animation

Mix, edit, and transition motions from any 3ds Max animation. Import standard motion capture formats directly to your character rig. Use our new open file format based on XML to write motion files from custom tools and bring them into 3ds Max. Develop photorealistic characters with our improved character development features, cloth and hair simulation tools, award-winning Reactor® physics system, and particle flow.

Modeling

Extensive, industry-best polygon tools for low- or high-resolution modeling. New, superior polygon modeling tools accelerate the process of adding detail to geometry. Use our fast, unique Edit Poly approach to create everything from simple to complex models.

UV Mapping Tools

Control unfolding of UV seams with pelt mapping. Create a flat, unified map for texturing your objects by stretching out UVW coordinates. Relax UVs and remove distortion by accurately matching UVs to object geometry. Save tremendous amounts of time and hours of work since seams are exactly where they should be and rarely—if ever—need adjusting afterwards.

Skinning

Skin anything from low polygon, high-quality game meshes to the most dense of visual effects models. Vertices are now assigned to a bone by default to prevent unwanted stretching and minimize the need to edit envelopes.

Maxscript Scripting Language

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Build solid Maxscripts in less time with our new Maxscript debugger. Add custom functionality into tools with full control over the user interface. Use this object-oriented scripting language to create scripts to extend your 3ds Max toolset, or to optimize your workflow throughout your pipeline.

Customer Showcase
Check out our customers’ amazing work in the 3ds Max showcase.

System Requirements

Hardware

Software

Posted by Shailesh in 3D Studio MAX

This entry was posted on Monday, August 15th, 2005 at 8:13 pm and is filed under 3D Studio MAX. You can follow any responses to this entry through the comments RSS 2.0 feed. You can leave a response, or trackback from your own site.

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